From flirtatious, straight-faced to mean, Henry can interact with Delilah in different ways. Usually there are three conversational choices for Henry on the radio that need to be selected before a time meter runs out. These are touching, authentic and real-world moments that give Henry’s character a lot of depth and can guide how you interact with Delilah. Julia eventually becomes sick and their partnership will never be the same. It all makes you appreciate nature, which can be forgotten if you live in a congested city.Īt the start of Firewatch you make decisions about Henry’s past and moments with his wife Julia over the course of their relationship and marriage. The flowing rivers bend around trees hundreds of years old. The afternoon skyline paints shadows through the forest. The mountainous carved walls and valleys lead into an ever-expanding tree line. Jane Ng, who was the lead artist on Double Fine’s The Cave (2013), made this part of Wyoming come to life in Firewatch. The world feels expansive with its landscape filled with trees and mountains for miles. It’s fitting then that the game looks so good it makes you want to book a flight to Wyoming and disappear in the wilderness just like Henry. You’re always taking in the sights of the natural world.įirewatch is a game about escapism. Most of the game involves walking around the park. The visuals makes the right first impression that will certainly have many players going on their own photography hunt.įirewatch is played entirely from the first-person perspective. Firewatch’s development started off as a drawing by Moss that inspired the studio’s project. It might be of the best you’ll see in a game. The game’s visual art style created by Olly Moss is incredible. Nature Tourĭuring the opening moments you immediately notice how amazing Firewatch looks. Two of the studio’s founders, Jake Rodkin and Sean Vanaman, were the lead directors and designers on Telltale Games’ first season of The Walking Dead (2012), with Vanaman also writing that game. It’s also the first game published by Panic, which is primarily a software company based in Portland, Oregon.Īs a story-driven game, Campo Santo certainly has the talent to back up a project like Firewatch. This is Campo Santo’s first game, an independent developer founded in September 2013 and based in San Francisco, California with a team of around a dozen people. During the summer the two build a relationship over long conversations, isolation and a common history. Delilah is around Henry’s age and has worked at the park for over 10 years. Henry communicates through a portable radio with his supervisor Delilah from her own far away lookout station. The fires burned almost 800,000 acres or 36 percent of the land in one of the largest disasters in the site’s history. The game’s background is the real-world Yellowstone fires of 1988, which spread out of control at Yellowstone National Park in Wyoming. The story takes place over several days, with the timeline skipping ahead over the course of three months. Henry is running from his past and responsibilities, postponing the important decisions he needs to make in his life. You play as Henry, a guy in his late 30s who volunteered to be a fire lookout for the summer in the Shoshone National Forest after finding an ad in the newspaper. Platforms: PlayStation 4, PC, Mac, Linuxįirewatch is a first-person exploration game that takes place in the Wyoming wilderness in 1989. In Firewatch each person’s past finally catches up to them when surrounded by nature’s reality. Sometimes for a person to find their right path in life, they need to escape the world around them.
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